Animated three dimensional geometry has become a natural part in many areas over the last decade. Industries such as games and special effects have pushed the creative tools and ways processing such content. Animations are typically defined by Continue reading
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Tag: Gaming
Hagpipe: Programming the Graphics Pipeline in Haskell
In this paper I present the domain specific language HaGPipe for graphics programming in Haskell. HaGPipe has a clean, purely functional and strongly Continue reading
Exploring the Possibilities of Split Testing on Motion-Based Games
Split testing is a popular practise to compare and evaluate design elements of web-sites. In this report, it is explored how split testing can be employed to test features of motion-based Continue reading
Chicago: A Multiplayer Card Game based on Client – Server Architecture
Chicago is a game based on a combination of poker and trick card games. We wanted to implement this game as a network based multi user system based on Continue reading